Ghost in the Shell
Studio: Territory
Film Design and UI - Working with Territory’s London team, I was commissioned to develop and design a section of the 3D holographic elements and interfaces within the film, bringing to life the Neo-Tokyo cityscape by building retro 3D graphical elements for the buildings, advertisements and as part of the UI.
![Gits_2.jpg](https://images.squarespace-cdn.com/content/v1/5d2f839b4e43990001053467/1570313411275-0DA2HLFFJMIESMM01AAW/Gits_2.jpg)
![Gits_3.jpg](https://images.squarespace-cdn.com/content/v1/5d2f839b4e43990001053467/1570313412095-NQWIE60KRIQ7J5HWXEL2/Gits_3.jpg)
![Gits_4.jpg](https://images.squarespace-cdn.com/content/v1/5d2f839b4e43990001053467/1570313410838-0GTKQO1AA5EMGK6BSXW8/Gits_4.jpg)
![Gits_5.jpg](https://images.squarespace-cdn.com/content/v1/5d2f839b4e43990001053467/1570313411966-70VWE805PWQPIOKPM06V/Gits_5.jpg)
![Gits_1.jpg](https://images.squarespace-cdn.com/content/v1/5d2f839b4e43990001053467/1570313412083-SJK31NTS8NZL1KASQHWL/Gits_1.jpg)
![Gits_6.jpg](https://images.squarespace-cdn.com/content/v1/5d2f839b4e43990001053467/1570313412077-8WVLVNMR1ZN11TVYCXE8/Gits_6.jpg)